Plane of Existence: The Outlands, "Plane of Concordant Opposition". Description: The plane between all other outer planes.
Examples of True Neutrals (Ethically Neutral, Morally Neutral)
Red XIII, "Nanaki" (FFVII) Vincent Valentine (FFVII) Cid Highwind (FFVII) Mr. Spock Linus Torvalds Dr. Strangelove Scott Evil Batman The Punisher Switzerland Canada
Not actively for or against anything. Has his or her own reasons for doing everything. Usually difficult to understand.
Will keep their word if in their best interest May attack an unarmed foe May use poison May help those in need May work with others Indifferent to higher authority Indifferent to organizations
True Neutral "Pure Neutral" "Balancer"
Some neutral [people] commit themselves philosophically to neutrality. They are of the true neutral alignment as described in Advanced Dungeons & Dragons.
A true neutral [person] sees good, evil, law, and chaos as prejudices and dangerous extremes. He advocates the middle way of neutrality as the best, most balanced road in the long run.
Some true neutral [people] actively support balance in the world, and seek to avoid having any one side, law or chaos, good or evil, become too powerful over them or anyone else, and will work against whichever side is the most powerful. They tend to side with the underdog in any situation, and are often opportunistic in their actions.
True neutral is committed to the avoidance of extremes, and is non-judgemental. Other Alignments and Tendencies (Tendenices are what you would more often sway towards; esp. for Neutrals): 0-39% Good, 0-39% Chaotic:Lawful-Evil 0-39% Good, 40-60% Chaotic:Neutral-Evil 0-39% Good, 61-100% Chaotic:Chaotic-Evil 40-60% Good, 0-39% Chaotic:Lawful-Neutral 40-60% Good, 61-100% Chaotic:Chaotic-Neutral 61-100% Good, 0-39% Chaotic:Lawful-Good 61-100% Good, 40-60% Chaotic:Neutral-Good 61-100% Good, 61-100% Chaotic:Chaotic-Good